Roblox Corporation is a technology and entertainment platform company that enables users to create, share, and enjoy gaming experiences in a user-generated virtual world.
About Roblox Corporation (RBLX)
Roblox Corporation is a company that has revolutionized the way people gather and interact in virtual worlds. Founded in 2004 by David Baszucki and Erik Cassel, the company is renowned for its platform, Roblox, which allows users to create and participate in a wide range of immersive experiences. Headquartered in San Mateo, California, Roblox has experienced rapid growth, demonstrating its commitment to innovation and its global community.
Throughout its journey, Roblox has not only seen growth in employee numbers but also significant advancements in technology and finance. Strategic investments and acquisitions, such as PacketZoom and Loom.ai, underscore Roblox’s focus on technological development and global expansion. This success culminated in the company’s listing on the New York Stock Exchange, establishing Roblox as a key player in the gaming and technology industry.
Vision and Mission of Roblox Corporation
Roblox is driven by the vision to build a platform that enables billions of people to share virtual experiences. Through innovation and dedication, Roblox aims to create a safe and inclusive environment where everyone can express their creativity and explore a myriad of experiences without limits. A commitment to safety and decency is at the core of Roblox’s operations, ensuring a positive platform for its users.
Products of Roblox Corporation
Roblox is renowned for its platform that enables users to create and enjoy millions of unique virtual experiences, ranging from games to social events. With over 5.5 million active experiences, Roblox has become a hub for various creative activities and social interactions.
Roblox’s technology allows developers of all skill levels to build immersive experiences, supported by a dynamic virtual economy and a customizable avatar system. With a focus on innovation, such as the use of generative AI, Roblox continues to develop new ways for creation and expression within its virtual environment.
With tens of millions of daily active users, Roblox has successfully built a strong global community where users not only play but also learn, create, and connect with each other in ways that were previously unimaginable.
Key Figures at Roblox Corporation
Roblox Corporation has been led and shaped by several key figures who have played crucial roles in the company’s growth and innovation.
- David Baszucki, as the founder and CEO, Baszucki is the architect behind Roblox’s vision to build a platform that enables billions of users to share virtual experiences. Under his leadership, Roblox has grown into a global platform serving millions of users with diverse immersive experiences.
- Mike Guthrie, Chief Financial Officer, plays a critical role in the development of Roblox’s financial strategy, helping the company achieve sustainable and profitable growth. With a strong background in finance and investment, Guthrie has led Roblox through several significant milestones, including funding rounds and the transition to a public company.
- Matt Kaufman, as Chief Safety Officer, oversees safety and decency on the Roblox platform, ensuring a safe and positive environment for its users. His extensive experience in building platforms and SaaS applications positions him well to tackle the complex challenges of digital safety.
Stock Price Fluctuations of Roblox
From the outset, Roblox’s journey on the stock market has captivated the attention of investors and analysts alike. In February 2020, Roblox Corporation raised $150 million in a Series G funding round, valuing the company at $4 billion. The move towards becoming a public entity began in October 2020, with Roblox filing for an Initial Public Offering (IPO) valued at $1 billion.
The decision to opt for a direct listing instead of a traditional IPO in January 2021, and changes in the reporting of sales of its virtual currency, Robux, at the request of the SEC, were pivotal moments that influenced market perceptions of the company’s value.
In March 2021, Roblox shares began trading on the New York Stock Exchange, with the initial purchase valuing the company at approximately $41.9 billion, a significant increase from its previous valuation.
These stock price fluctuations reflect the market’s response to Roblox’s growth strategies, product innovations, and its ability to attract and retain a large user base as well as an active developer community.
History and Evolution of Roblox Corporation
Roblox Corporation, an entity that now dominates the virtual gaming landscape, began as an innovative idea by David Baszucki and Erik Cassel in 2004. With the vision of creating a platform that would allow users to design, share, and enjoy their own virtual experiences, Roblox embarked on a journey that would transform it into one of the largest gaming platforms in the world.
Initially known as DynaBlocks during its beta phase, the name Roblox was officially adopted in 2005, a portmanteau of “robots” and “blocks”. The platform was officially launched in 2006, offering a canvas for users to create their own games using the Roblox engine, which could then be played by others. This was a turning point, marking the beginning of what would become a dynamic and diverse gaming ecosystem.
Roblox’s growth was accelerated by the introduction of ‘Robux’, a virtual currency that facilitated in-game transactions, in 2007. This not only strengthened Roblox’s virtual economy but also incentivized developers to create richer and more engaging content.
Over the next decade, Roblox continued to expand by adding new features and extending its platform to include cross-platform support, allowing users to interact regardless of the device they were using. Significant investments and funding in the mid-2010s, including a $150 million funding round in 2020, solidified Roblox’s position in the industry and enabled it to scale globally.
International expansion was a major focus, with Roblox launching versions of its platform in various languages and entering new markets such as China, in partnership with Tencent, marking a significant step in its global strategy.
Roblox eventually became a public company in March 2021, through a direct listing process on the New York Stock Exchange, a move that not only marked a significant milestone in the company’s history but also reinforced its commitment to transparency and sustained growth.
Today, with millions of daily active users and developers, Roblox continues to innovate, offering more immersive and interactive experiences while maintaining its commitment to the safety and inclusivity of its community.
Key Metrics
Founded | 2004 |
Headquarters | San Mateo, California, United States |
Website | https://corp.roblox.com/ |
Number of employees | 2,128 |
Financial Summary
Item | 2022 | 2021 | 2020 |
Total Revenue | 2,23 M | 1,92 M | 923 Jt |
Cost of Revenue | 547 Jt | 496 Jt | 239 Jt |
Gross Profit | 1,68 M | 1,42 M | 683 Jt |
Operating Income | -923 Jt | -495 Jt | -266 Jt |
Operating Expense | 2,60 M | 1,92 M | 950 Jt |
Net Income | -924 Jt | -491 Jt | -253 Jt |
Item | 2022 | 2021 | 2020 |
Total Assets | 5,38 M | 4,56 M | 1,85 M |
Total Liabilities | 5,07 M | 3,97 M | 2,08 M |
Total Equity | 305 Jt | 592 Jt | -232 Jt |
Item | 2022 | 2021 | 2020 |
Operating Cash Flow | 369 Jt | 569 jt | 524 Jt |
Investing Cash Flow | -441 Jt | -146 Jt | -97 Jt |
Financing Cash Flow | 43 Jt | 1,60 M | 164 Jt |
End Cash Position | 2,98 M | 3,00 M | 893 Jt |
in USD (Jt = million, M = billion, T = trilion)
Executives
David Baszucki | Founder, President, CEO & Chairman of the Board |
Michael Guthrie | Chief Financial Officer |
Mark L. Reinstra | General Counsel & Corporate Secretary |
Amy Marie Rawlings | Chief Accounting Officer |
Dr. Morgan McGuire | VP & Chief Scientist |
Shobhana Ahluwalia | VP & Chief Information Officer |
Anna Yen | Head of Investor Relations |
Arvind KC | Chief People & Systems Officer |
Matt Kaufman | Chief Safety Officer |
How to Buy Roblox Corporation (RBLX) Stocks
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